But I'm wondering if this is the right approach. and I managed to get it working (I'm not a Mac or c programmer)Īnd now I was about to try to get Soundflowerbed also compiled. I started off by trying to just compile Soundflower kext on macos 10.15. I can hear sound from application A inside app B. and then I can set the input device on application B to be the Soundflower device and voila. turn on the music / sound in application A. I am able to set sound flower as the default output device. It creates a virtual audio device on my machine. I tested using the installer - and it seems to work. The main application Soundflower seems to create the virtual audio device? And then the Soundflowerbed app seems to be the wrapper that has all the business logic to control the device. I found an abandoned open source project called Soundflower that also does exactly what I need - it can be found here: could be quick time or any application that plays audio) and channel that into my own Mac application. So in other words, I need to be able to 'capture' audio from application A (which I have no control over. I need a way to create something like vb-audio cable for Mac.